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Wednesday 11 September 2013

Organic Farming & How Similar Maintenance Parlays Into Gaming

By Rob Sutter


As far as the most anticipated games I have on my list are concerned, "Animal Crossing: New Leaf" has definitely earned a spot. It's interesting because the genre that this game is tied to is something that I normally would not frequent: life simulation. I often find such titles to be boring but this one is far different because of a number of reasons. One of them is the level of work done, which is quality one can parlay into the act of organic farming as well.

Animal Crossing is the type of series that basically begins the same, no matter which title you play. You start off in a new town, ready to make a living on your own. This means that you have to work in order to pay off a mortgage on your house in order to buy a new one, all the while interacting with your neighbors. It sounds like a simple concept on the surface but you can be certain that the quality of this life will make certain that matters never become boring.

Of course, maintaining the town is important, especially when the forces of nature begin to take hold. For example, let's say that you leave the town unattended and you don't play for a great number of days. When you turn it back on, it's possible that you'll be greeted by a town overrun with weeds, which have to be plucked out of the ground in order to keep beauty at a high level. If not, it's possible that neighbors will move away and others will come in their place.

I believe that this level of work can also be attributed to the act of organic farming, too. This time, though, there's a certain level of work to maintain when you're appealing to consumers. They will come to your market in order to buy products and you do not want the quality of them to drop to any degrees. This is the mindset which is kept, especially for those who have decided to invest themselves in networks for farmers and customers alike, Colle Farmers Market included amongst them.

Organic farming ideals have also been seen in a number of other games, if you'd like to believe it. Consider the fact that the Harvest Moon games have gained quite a bit of notoriety and you can cite the way that it brought the idea of farming into a fantasy setting. While growing plants and things like that do not seem to be that much fun in reality, these games have made it so. It's the kind of clever programming which I can't help but look on in awe at.




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